“As for features, I don’t think anything we really wanted to do didn’t end up in the game. We also know that some unused scenarios planned for Conker’s Bad Fur Day were meant to be re-used in Conker 2: As consolation here’s a piccy of some early designs for the first level, just to prove we actually did do some work on the bugger.” I did actually do an act by act summary for you and the fans, but it was twice as big as the rest of the interview so i took it out… sorry. That kinda stuff…Īs with the original, it ended on a bittersweet note. We got to find out about Greg’s childhood and why he hated cats, there were tons and tons of parodies of the more contemporary movies, and an evil doppleganger version of Conker that you got to play for a while. Lots of other stuff happened, with some new characters appeared and old favourites returned. There was also a massive space poo: The Cthulpoo, the main baddie. As for what happened to Conker in OBD, well he became Emperor of the Known Universe, got a new girlfriend, and lost an old one (again). More than 10 years later, can you spoil what we were going to see as far as the story goes? Did it ever make it to a prototype?ĬS: It had some graphics and concepts done for sure, but didn’t really get much further than that. Rare had trademarked the name, but the sequel never happened. “GQ: People want to know more about The Other Day, rightfully so. Thanks to an interview by Gamer Québec with Chris Seavor we know some more details about the planned story and characters in Conker’s Bad Fur Day 2: Thrown into prison, Conker is faced with the prospect of execution and the game starts with his escape, ball and chain attached, from the Castle’s highest tower.” He spends all the treasury money on beer, parties and hookers.
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He answered that not only did they start working on a sequel with that title, they also had a full storyline ready to be depicted on the screen and many new movie references in mind: “We actually started on a direct sequel which was going to be called ‘Conker’s Other Bad Day‘ which dealt with Conker’s somewhat unsuccessful tenure as King. “So we asked Chris Seavor what ever happened with Other Bad Day and why the hell is that we are not playing that game if everybody seems to want it. Most of Rare’s games still in development were then moved to the Xbox ( Grabbed by the Ghoulies and Kameo: Elements of Power, originally planned for Gamecube), possibly including Conker’s Bad Fur Day 2, also known as “ Other Bad Day”.Ĭonker’s creator Chris Seavor and other former members of the Conker Team revealed the existence of their Conker sequel in many interviews, as in this old article from Mundo Rare: On September 2002 Microsoft officially purchased Rare for $375 million and the studio became a first-party developer for their first console, the Xbox.
In early ’00s Tim and Chris Stamper were trying to sell Rare but Nintendo was not interested to fully own the company. Image from “Conker’s Big Reunion”, a Project Spark DLC